![]() Otherwise, maybe we would be better off saving the money on apps and simply hard code our HTML 5 projects from scratch. Some attention to detail to offer insight on the finer points of what is possible with the app could go a long way in advancing the user base for such an app. I love that Hype is based upon a WYSIWYG fashion … but I would think it would behoove the developers to understand that not all of we users that shelled out the cold hard cash to acquire Hype Pro are life-long, dyed in the wool, HTML 5 aficionados … How are those offerings (which I utilized ages ago) supposed to help me with Hype Pro! I understand the basics … I wish to push the envelope! The tutorial page for Hype Pro shows one tutorial for “getting Started with Hype 3.0” … Not Hype Pro … followed by 9 Hype 2.5 tutorials with 1 hype 2.0 tutorial then two more for v1.5. If the developers don’t see the advantage to consider such an offering … there’s not much more I can do to encourage them. Look … I’m not sure where the conversation is leading … I was interested in more in-depth tutorials (not necessarily a book) that would help me utilize Hype Pro more effectively in my daily workflow to serve my client’s interests in a more efficient manner. So, I’ve been waiting to see what happens – while trying improving my skills with the software. Yet, if Hype is going to add more game development features… as suggested in the Is there a Physics API? thread …then that could change the theme / focus of the book. It might just be easier to start working on the book straight away. ![]() Yet, to properly run a campaign, a lot of work is required. To solve that problem, I thought about doing a Kickstarter. I’m not sure if this is a large enough community. My big concern about making a Hype book is that the software is too exclusive. So, I’m not sure if that’s three people in favor of the book. If I’m remembering it correctly, I think someone one commented that my GameSalad book didn’t focus enough on the “why”. Yet, it’s been a pretty good learning experience and I think it would translate into great examples for teaching how to use Hype. ![]() I’ve been working on a Hype project that has been a source of great frustration for me. Does that mean someone else would like to see a Hype book? Hype 3.5 is now the only animation app of its kind on the Mac platform and it’s looking forward to a bright future.The number one most common problem with software documentation is that it is written by technical writers on behalf software authors (people who worked their tails off to create inventive and powerful functions) rather than by “normal” people and it tends to focus so heavily on “how” but often leaves out the “why”. Of course, Retina resolution is supported and video, animated GIF and PNG sequences can now run at 50 and 60 frames/second. The keyboard shortcuts are not (yet) customisable, though.Īnimations should be smoother, layout should be even more flexible now (by turning off all pins) and font selection even more powerful because you now have access to 50K web fonts from. Show/Hide elements enables you to switch the visibility elements with one click, while new keyboard shortcuts are available as well as the ability to hold down the spacebar and other keys while dragging the mouse to pan/zoom in/out. The Advanced export capability is a Pro feature and allows you to control exactly which scenes, layouts and resources are exported using slices. I could see the effectiveness and simplicity of the functionality. Doing so will turn off (and on) the elements dragged over.īackdrop filters allow you to use blurs and blend effects on layers below the target element. ![]() Another great time-saving feature is the ability to just drag over the eye icon in the elements list. It’s a simple way to ensure that elements underneath will still work. The command Ignore Pointer Events removes elements from receiving clicks and touches, even when they’re visible. It’s done simply by holding down the Command key.Īlpha colours enable setting transparency for shape backgrounds, gradients, drop and text shadows using a slider. These allow you to smoothly resize elements and text. Scale transformations uses CSS Scale Transforms. This allows you to start an animation when the user has scrolled to the point where it makes sense to have the animation started. These allow you to run actions or timelines in response to elements entering the viewport. New in Hype 3.5 are Waypoint Actions, Scale transformations, Alpha colours, Drag-select Lock/Visibility states and much more. The Hype Reflect app was updated to version 2 to keep up with the new features of the design application. The Hype 3.5 update improves Tumult’s flagship web animation app in many areas and adds new features that would easily justify the term upgrade. ![]()
0 Comments
Leave a Reply. |